In one Age, called the Fourth Age by some, an Age yet to come, an Age long past, a wind rose in the Land of the Crystal Throne. It sped across the great Aryth Ocean to the Tai’Seanchan coast. It continued over the Mountains of Mist, picking up the scent of Two Rivers fine tabac and singing along to a tune made by a Tinker’s tea kettle. It swirled around the vast prairie known as the Caralain Grass, with it’s Black Tower fortress, and the island city of Tar Valon, home of the fabled Ogier-made White Tower...The wind swept through the valleys, skimming along the lake that once was Shadar Logoth, lifting the raven in flight. It howled through the Blight past the snorts and bellows of Trollocs, carrying on it the stench of their cookpots and rot as it whipped by a Myrddraal without creating so much as a ripple in its dark cloak. If you listen closely to the wind you can hear the sound of “friends” whispering in the dark as it whistles by you. The shadows beckon you to their warm embrace; where will the wind take you? For you must know, the wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was A beginning.
One Power Weaves
From the Wheel of Time Wiki:
For the complete article read HERE
Explanations of what each weave does can be found below:
This is not an exhaustive list. You can use or learn to use any of these if you have the strength to do so and so long as they aren't forbidden.
"A weave, also known as a web, is a combination of One Power flows. There are five different flows that can be manipulated with the One Power: Air, Earth, Fire, Spirit, and Water; these are known as the Five Powers. Each of the Five Powers produces a different effect when woven. For example, weaving Fire on a candle wick ignites it, lighting the candle. More complex weaves require more than one flow to be used, but produce more spectacular results."
Explanations of what each weave does can be found below:
Allowed: Feel free to use this weave so long as you have enough strength to do so.
Illegal: You may use these so long as the other person agrees beforehand. If you are caught using these in character you will be punished in character.
Forbidden: These absolutely may not be used. Don't even ask.
This is not an exhaustive list. You can use or learn to use any of these if you have the strength to do so and so long as they aren't forbidden.
Strength Requirements
Weave | Air | Earth | Fire | Spirit | Water |
---|---|---|---|---|---|
Arrows of Fire | - | 7 | 7 | - | - |
Balefire | 7 | 7 | 7 | 7 | 7 |
Blossoms of Fire | 7 | 7 | 7 | - | - |
Bonding | - | - | - | 5 | - |
Caressing the Child | - | - | - | 5 | - |
Compulsion | - | - | - | 7 | - |
Deathgate | - | 7 | 7 | 7 | - |
Finder | - | - | - | 5 | - |
Folded Light | 7 | - | - | 5 | - |
Inverting Weaves | 3 | 3 | 3 | 3 | 3 |
Keeping Weave | 3 | - | - | 5 | - |
Reversed Channeling | 3 | 3 | 3 | 3 | 3 |
Skimming | 5 | - | - | 5 | - |
Traveling | - | - | 6 | 6 | - |
Unweaving | 3 | 3 | 3 | 3 | 3 |
Warding | - | - | - | 3 | - |
descriptions
Arrows of Fire: Shoots of fire thrown from the fingertips.
Balefire: Balefire is an extremely dangerous weapon of the One Power. It actually destroys the thread of existence back into time, the time being proportional to the strength of the beam. Balefire was used in the War of Power destroying entire cities until it was learned that excessive use of balefire could threaten the existence of the entire Pattern.
Blossoms of Fire: A tall, narrow cylinder of fire that suddenly expands to a disc destroying everything it touches
Bonding: Creating a shared bond of emotion, physical state and knowledge of whereabouts. This can either be a Warder bond a "sibling" bond where to people are linked together as siblings or some other sort.
Caressing the Child: The ability to detect the health and condition of a pregnant woman and her unborn child.
Compulsion: Used to control the emotions and actions of others against their will.
Deathgate: A gateway for Traveling that is made to run along the ground by adding Earth. It cuts through anything it touches.
Finder: A weave of Spirit applied to an object that gives the weaver a sense of direction and distance to the object, much like the Warder bond.
Folded Light: The ability to bend light around oneself rendering the person invisible. This weave is closely related to the Talent Illusion.
Inverting Weaves: Weaves can be inverted so that only the person who created the weave can see it.
Keeping Weave: A weave that protects a perishable object and keeps it permanently fresh.
Reversed Channeling: A complex ability; the skill to mask one's ability to channel, or one's strength, and to mask the fact that one is holding the Source or weaving the Power. An almost-unknown skill; those who know it very rarely teach it to others.
Skimming: The ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Skimming requires detailed knowledge of the place one is Skimming to.
Traveling: The ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from.
Unweaving: The ability to take apart a One Power weave as opposed to letting it fade naturally. This can be dangerous.
Warding**: Wards can be used to give warning, to block eavesdropping and even to kill. The first two uses are allowed and commonly used by almost all who can channel. The third use is, of course, illegal.
Balefire: Balefire is an extremely dangerous weapon of the One Power. It actually destroys the thread of existence back into time, the time being proportional to the strength of the beam. Balefire was used in the War of Power destroying entire cities until it was learned that excessive use of balefire could threaten the existence of the entire Pattern.
Blossoms of Fire: A tall, narrow cylinder of fire that suddenly expands to a disc destroying everything it touches
Bonding: Creating a shared bond of emotion, physical state and knowledge of whereabouts. This can either be a Warder bond a "sibling" bond where to people are linked together as siblings or some other sort.
Caressing the Child: The ability to detect the health and condition of a pregnant woman and her unborn child.
Compulsion: Used to control the emotions and actions of others against their will.
Deathgate: A gateway for Traveling that is made to run along the ground by adding Earth. It cuts through anything it touches.
Finder: A weave of Spirit applied to an object that gives the weaver a sense of direction and distance to the object, much like the Warder bond.
Folded Light: The ability to bend light around oneself rendering the person invisible. This weave is closely related to the Talent Illusion.
Inverting Weaves: Weaves can be inverted so that only the person who created the weave can see it.
Keeping Weave: A weave that protects a perishable object and keeps it permanently fresh.
Reversed Channeling: A complex ability; the skill to mask one's ability to channel, or one's strength, and to mask the fact that one is holding the Source or weaving the Power. An almost-unknown skill; those who know it very rarely teach it to others.
Skimming: The ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Skimming requires detailed knowledge of the place one is Skimming to.
Traveling: The ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from.
Unweaving: The ability to take apart a One Power weave as opposed to letting it fade naturally. This can be dangerous.
Warding**: Wards can be used to give warning, to block eavesdropping and even to kill. The first two uses are allowed and commonly used by almost all who can channel. The third use is, of course, illegal.