The Ogier

The Ogier are a mystery that some in the Third Age thought a myth. They are physically unusual and visibly inhuman, standing taller than any man, with wide mouths and eyes as well as tufted ears. Their origin is unknown, though Ogier scholars suggest that they came to this world Ages ago using something akin to a ter’angreal known as the Book of Translation. They have no nation but are instead spread across the Westlands and the Seanchan continent in small communities known as stedding, places where the One Power cannot be felt. The Ogier are tied to these places and, indeed, Westlands Ogier must return to them periodically or else risk suffering the Longing. This affliction, acquired during the Breaking of the World during long absences from the stedding, is a progressive sickness that inevitably leads to an Ogier’s death unless they return to a stedding in time. Despite this, Ogier travel at least somewhat frequently. They are renowned stonemasons, operating at a level beyond any human architect could hope to match, and their services are requested throughout the Westlands with regularity. Since the Last Battle their martial skills have been recognized, too, and in some places are equally in demand. Lastly, they had the Talent of Treesinging, able to bring life to nature through singing, and this gift is tied to their custody of the Ways. 

Geography

The Ogier of the Westlands and the Seanchan continent have no one nation, settlement, or community of their own. Instead they gather in theirsteddings, scattered throughout the world. 

Stedding Madan is an Ogier settlement possessing an uneasy mix of Westland Ogier and Tai'Seanchan Gardeners. Cross-cultural exchange is common here, and it's slowly becoming a melting pot unlike anything else seen in the Westlands.

Stedding Sholoon was a prison holding some of the greatest criminals of the Third Age. The men and women held here were channelers sworn to the Dark One, particularly Black Ajah Sisters. The Ogier of Stedding Sholoon guarded them for decades, aided for a time by Moiraine Damodred and Thomdril Merrilin. In 53FA the existing prisoners were freed, though only two escaped custody for long. Since then, the Ogier of Stedding Sholoon have rededicated themselves to watching over the newly unleashed Dreadlords who are captured by the forces of the Light. It remains the safest place to store  such criminals, whether they are severed or not.

Stedding Sanshen is an Ogier community renowned for a more martial bent and close ties to the Shienarans nearby. Unlike many stedding, Sanshen has frequent human visitors from Shienar, both spiritual pilgrims seeking to study with the Alantin and fighters looking to train with fierce Ogier warriors. As a result, it is something of a hub for travel, and the Ways from Sanshen are some of those clearest of the taint.

Stedding Shangtai was home to Loial, son of Arent, son of Halan, author of The Wheel of Time. It is still relatively well known for this fact, though Loial has since relocated to Stedding Sintiang. It is a peaceful, prosperous stedding, responsible for much of the Ogier stonework in the south. Their masons are widely regarded as some of the best in the world.

Stedding Sintiang was a small stedding prior to the founding of the library in Rhuidean. Today it bustles with Ogier scholars taking a break from their work there, particularly Loial, son of Arent, who officially acts as Librarian there.

Government

While there is no unified Ogier government, the Westlands Ogier have similarly built, interconnected councils of Elders who make decisions, guide the youth, and make decisions on where or how their people should interact with the greater world. Typically, this means what projects to take on and where, as well as dealing with issues of payment. In the Borderlands, this can also mean where to send hasty youth who still wish to fight the Shadow. 

In times of great crisis, Ogier can call together a Great Stump where all stedding are represented. This has happened only twice in recent memory. First, to call the Ogier to war in Tarmon Gai’don. The second was during the Seanchan War for the same purpose.  The latter was a grueling and drawn out affair as previously Ogier had avoided the wars of men. However, the ties forged in the Last Battle proved too resilient to stand aside while friends and allies were killed by invaders, bringing the Ogier against the Seanchan Empire in force. 

Ogier sworn to the Tai’Seanchan and the Seanchan eschew the structure of Elder councils.  Instead, they are sworn directly to whoever is seated on the Imperial throne, or otherwise organized under the Deathwatch Guard. 

Domestic Affairs

Ogier today are far less unified than in the Third Age. The stresses of Tarmon Gai’don and the Seanchan War have led to division between Ogier who cling to past tradition and those who look toward the future. Further complications and divisions surround the Tai’Seanchan Gardeners. This is less apparent to outsiders who have difficulty distinguishing the slow moving and sedate pace of Ogier politics, but even the most oblivious have noted some differences. 

Broadly, the Ogier in the South remain the same as they’ve always been. They were crucial in restoring the cities south of the Borderlands following the wars, and remain distant if cordial neighbors to the humans living nearby. 

In the Borderlands, the Ogier are fiercer and more warlike, often intervening in conflict along the Blight, forging strong ties with nearby Borderlanders, and rebuilding cities lost to the Shadow. It is not uncommon for young Ogier to spend some time there, regardless of which stedding they’re from. 

All Westlands Ogier are united  in their custody of the Ways. Partially cleansed following the Seanchan War, they are still dangerous and in need of tending. 

And finally, in the West, the Ogier are uneasily divided between Gardeners who came with the Tai’Seanchan from the Seanchan continent and Westlands Ogier. Both sides believe the other should adopt their ways (and the Empress of the Tai’Seanchan is fond of trying to find recruits for the Deathwatch as well), but neither side has fully won the other over. Notably, there are a number of Ogier who have crossed over from both sides. 

International Relations

The Ogier are well liked and respected by all human nations (and most humans, too, except those who have pledged themselves to the Shadow, perhaps). They have come into conflict against humans only once, during the Seanchan War, and that bloody exchange has yet to be repeated. 

Ogier have strong ties to many nations they’ve helped build or rebuild: Tar Valon, Caemlyn, Fal Moran, the Seven Towers of Malkier, and Chachin have all seen constant droves of Ogier stonemasons resurrect their lost cities from the ashes, though the last is ongoing. They are also quite close with both Towers, thanks to accepting responsibility for looking after Black Ajah or Shadow Legion traitors, as well as continued joint efforts to cleanse the Ways that have continued off and on since the Seanchan War. 

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Map

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Ranks

This is not an exhaustive list, feel free to apply for something not detailed to be considered by the Admins.

You may apply for any of the Adoptable or Restricted ranks, but only superior applications will be considered and must pass through Admins before being accepted.


Stump Elder

Stedding Elder

Scholar
Mason
Warrior
Tree Brother/Sister


Deathwatch Guard Captain

Deathwatch Guard
Gardener