In one Age, called the Fourth Age by some, an Age yet to come, an Age long past, a wind rose in the Land of the Crystal Throne. It sped across the great Aryth Ocean to the Tai’Seanchan coast. It continued over the Mountains of Mist, picking up the scent of Two Rivers fine tabac and singing along to a tune made by a Tinker’s tea kettle. It swirled around the vast prairie known as the Caralain Grass, with it’s Black Tower fortress, and the island city of Tar Valon, home of the fabled Ogier-made White Tower...The wind swept through the valleys, skimming along the lake that once was Shadar Logoth, lifting the raven in flight. It howled through the Blight past the snorts and bellows of Trollocs, carrying on it the stench of their cookpots and rot as it whipped by a Myrddraal without creating so much as a ripple in its dark cloak. If you listen closely to the wind you can hear the sound of “friends” whispering in the dark as it whistles by you. The shadows beckon you to their warm embrace; where will the wind take you? For you must know, the wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was A beginning.
The Voice of the Light
Alone, the Light cannot stand, and the Children are called to speak out for it, or so goes the theory behind the creation of the Voice of the Light. Galadedrid Damodred created this new branch of the Children while reorganizing their structure, citing the need to build alliances and bridges to the other nations of the world, even the White and Black Towers. They are ambassadors and negotiators and the ones most likely to operate outside of the borders of Mayene, often traveling to far-flung members of the Dragon Compact to represent Mayene and the Children on the world stage.
They are also spies, saboteurs, and at times assassins should circumstances call for such action, for the threats to the Light are greater than any one sword can stand against. A two pronged organization, members refer to themselves as Lights or Shadows depending on their assignment. Any Light may be a Shadow, or vice-versa, as circumstances dictate. Their less savory activities are closely guarded secrets to the world, the rest of the Children, and even to newer recruits to the Voice.
While operating as Lights, members wear a white cloak emblazoned with a golden sunburst on the left breast and a gray outline behind it. While operating as Shadows, they shed their cloaks entirely, taking up whatever disguises may be required.
They are also spies, saboteurs, and at times assassins should circumstances call for such action, for the threats to the Light are greater than any one sword can stand against. A two pronged organization, members refer to themselves as Lights or Shadows depending on their assignment. Any Light may be a Shadow, or vice-versa, as circumstances dictate. Their less savory activities are closely guarded secrets to the world, the rest of the Children, and even to newer recruits to the Voice.
While operating as Lights, members wear a white cloak emblazoned with a golden sunburst on the left breast and a gray outline behind it. While operating as Shadows, they shed their cloaks entirely, taking up whatever disguises may be required.
The High Speaker
The High Speaker is the leader of the Voice of the Light, selected directly by the Lord Captain Commander. In their absence, the Council of the Anointed are empowered to raise or replace a High Speaker. As the head of the Voice of the Light, the High Speaker is both the Children's highest diplomatic official as well as their master of spies. It is the High Speaker who engages in diplomacy with other nations at the behest of the Lord Captain Commander, as well as manages the extensive network of eyes and ears that the Voices have created in the years since Tarmon Gai'don.